#278- Bullet Trains

#278 reposted 3jun19

Canada needs to invest in bullet trains. The country is already mostly laid out along the old rail lines, so let’s just upgrade it. The general state of transportation up here is dismal. If I want to take a train from Fredericton (a provincial capital) to Toronto (centre of the universe) I have to start by driving two hours in the wrong direction. Then, the train ride will take 10 hours longer than driving. Then they wonder why ridership is so low.

#277

#277 reposted 15may19

This is where Jeff from the Minsitry is never heard from again, as the kid character became more fun. BTW, Everyone’s dressed as a stereotype because it’s a pseudo-medieval time and it’s the tourist district. Your photo with “real” samurai: $20. “Authentic” traditional art: $50-$500. Clues about your quest: $40…

#275- San Marino

#275 reposted 29apr19

San Marino is the world’s oldest republic, and possibly the only thing I really remembered from the original Carmen Sandiego game.

I would be a terrible detective in real life. I have no idea how to get information from people or put clues together. Luckily, this occurred to be before I finished filling out the application for for the RCMP. They’d have to post me to someplace like Nunavut so that I could solve every crime by just asking everyone within a day’s travel if they did it.

In the games, Carmen always leaves a few henchmen to make sure you’re going the right way.

#274-Tax on XP

#274 reposted 22apr19

I’m not sure how the government can tax experience points (might be called XP or EXP where you’re from, depending on how many bytes the programmers could spare). If there is a way, you can be sure the CRA would do it. “Jeff” never actually makes an apperance. His part was cut due to lazy writing and incompetent artwork.

#273- Ministry of Quests

#273 reposted 15apr19

I had meant for the Ministry to be a bigger thing in Vindalf world, but everything I could think of for them to do was hard to draw. The general idea was that they regulate and tax adventuring. The average dragon’s hoard has enough taxable loot to pay for five quests like Vindalf’s.

One of my friends figured out that adventuring in fantasy worlds is like crab fishing in real life. You spend two weeks trying not to die, and maybe you get a year’s pay for it. Most people only do it a couple of times before retiring to a less dangerous profession.

#272- Costume Upgrade

#272 reposted 8apr19

I’ve gotten so used to drawing Vindalf with his chainmail, I forgot that he wasn’t always wearing it until issue 237. Henceforth, he is always wearing chainmail. Around that time of 2007, I also was almost always wearing chainmail. Between work at the castle and re-enacting with the SCA, I had to keep a set of garb and accessories in my car at all times. I eventually just made it into a full D&D adventuring kit; complete with 10-foot pole and 50′ of rope.

Going for the complete outfit makes it less wierd. Imagine someone walking around with a shield on the street. That’s suspicious. You add a helmet, a hauberk, and the right shoes: it’s just someone way behind the latest fashion trends.

Vindalf at work circa 2010