#143 reposted 7nov17

I think of the games I’ve played, Diablo 2 was the worst at awarding better weapons. The problem was that they gave you too much gear for randomly killing monsters. There was no point every buying a new sword in town, when you’ll just get a better one in five minutes.

Collecting weapons in Skyrim can be useful until you learn the smithing skill.Then you’re mostly just gathering junk to trade in for raw materials. That’s how I play anyway, other people might have their own style.

Loot in D&D is always a difficult to award. All the weapons do about the same damage and you can’t just hand out a +15 sword. I’m currently DMing a campaign and trying to calibrate the fights is a nightmare. Just this week, we faced a platoon of raiders and walked all over them. Before that, a simple elemental could have trashed the party. Next week, who knows?

#142 Reposted 3nov17 (yeah, late, I know)

Someone needs to program a video game where being a maniac to the NPCs has a negative effect. Maybe the merchants should stop letting you in the store if your hero keeps going around stealing everything and murdering the stock-boys for their pants. If the hero massacres one city, the next should lock the gate. Obviously, all the bandits and dark wizards are ok to murder, they have it coming.

So many players would find themselves banned from town because they’re sociopaths towards fictional people. Maybe there would be a game branch to become the bad guy? If I could program past “Print: Hello World” I would start working on that.

#137 Reposted 12oct17

As is traditional, the main character is completely unqualified to solve the problem. Remember when Luke Skywalker was sitting around on the farm making “woosh” noises with his toy airplanes? Obviously he was the one who should fight the empire.

Fantasy stories work so much better in a pseudo-medieval setting. The anarchy of no central government allows for the characters to reasonably take matters into their own hands. In a more modern world, the dragon would be dealt with by the military, or the dark wizard prosecuted. That might make a fun D&D setting.

#131 Reposted 6oct17

I think we’ll skip the next couple of issues, nothing particularly fun happens that the narrator didn’t just cover. Maybe I’ll just post them together and we’ll get on with it. Maybe I’ll learn to make these decisions in some kind of editing process that doesn’t take 10 years? Nah…

#127 Reposted 2oct17

Shakespeare has returned to life with telekinetic powers! Reanimated and enhanced by the mad doctor!

Posting every day this week, to thank all those people who suddenly followed me this weekend. If you didn’t read the archives to find out what you’re in for, I have no sympathy for you.