#274-Tax on XP

#274 reposted 22apr19

I’m not sure how the government can tax experience points (might be called XP or EXP where you’re from, depending on how many bytes the programmers could spare). If there is a way, you can be sure the CRA would do it. “Jeff” never actually makes an apperance. His part was cut due to lazy writing and incompetent artwork.

#273- Ministry of Quests

#273 reposted 15apr19

I had meant for the Ministry to be a bigger thing in Vindalf world, but everything I could think of for them to do was hard to draw. The general idea was that they regulate and tax adventuring. The average dragon’s hoard has enough taxable loot to pay for five quests like Vindalf’s.

One of my friends figured out that adventuring in fantasy worlds is like crab fishing in real life. You spend two weeks trying not to die, and maybe you get a year’s pay for it. Most people only do it a couple of times before retiring to a less dangerous profession.

#263

#263 reposted 17jan19

I really need to find more reasons to being out the Atheist High-Priest in this comic. he’s one of my favourite characters. Of course, in a world where magic is a real thing, it would be the same as science. The question then becomes: what sort of nonsense would people have to invent to replace pseudo-science (psuedo-magic)?

#262 (bonus: 261)

#261 reposted 10jan19

I have no idea how I made those special effects. At the time, it was so obvious and then 12 years later it’s lost technology.

#261:

Not really relevant for the re-posting. And yes, I know that climate change causes more snow. I’m not an expert on the science, but I think the basic idea is that more heat in the system means more water evaporates into the air, and then it all falls on my driveway.

I’m sure I could make d&d maps much faster if I want concerned for the well being of those who live in them. I spent the afternoon adding a wine cellar and library to a small frontier fort. So that the NPCs will be entertained all winter when it gets slow.