#251 reposted 14oct18

Fighter, Cleric, Mage, Rogue. These are the four points of the adventuring party. There are plenty of other adventuring classes out there, but if your party doesn’t have all these points covered, you’re doomed. Plus, you should get a Bard. Bards are always handy.

So my bother in law is getting married

They’re holding the wedding at some summer camp. I got volunteered to help set up the day before. We found out that there were not enough chairs for the reception. So, I and some other hearty adventurers were sent to search the other camp out buildings for anything that looks like a chair.

This room wasn’t creepy at all. Especially after dark, and especially since it was in the old barn

I’ve played enough games to know this doesn’t end well. Oh crap, is that the mark of the Dark Brotherhood top left? THEY KNOW!

The dungeon was kinda short, but the loot included siege engines, some arrows and a bow. We never did find any more chairs.

Dungeons and Dragons and Logistics

I’ve again fallen into the trap of trying to make a dungeon that makes sense. Like, where do the denizens of this place sleep and eat? How does the fresh water get in and the waste get out?

I have the kitchens, bedrooms and latrines added to the map now. The next big question is: What do the inhabitants actually do all day? I guess they spend several hours farming and doing chores… and then what?

Now I need to put in some kind of entertainment. So what percentage of the denizens are employed just to entertain the others? There must be an auditorium and/or a library?

Yes, I could just throw in a few monsters and a treasure chest, but that would leave me with too many questions!

The players live in a castle, employed by a more senior adventuring party. That castle has a whole character sheet of its own. I included the income from the surrounding lands, and the industry of the castle workshops vs the expenses of paying castle staff and maintenance. I worked out the income of the castle owners over the last several years; and used that to finance a campaign against the knight up river.

The army also had a stat sheet tracking supplies and how to move them to the front.

I showed it all to my friend who also DMs games. He was horrified.

#163 reposted 4dec18

In places like Skyrim, common folk live in fear of some hero who needs just a little more xp to level up. I’m not sure how exactly experience points work. We know you earn them to level up, and some wizards can spend them to enchant items. Can you, like, trade them? That might be an interesting aspect of a D&D game if you can trade your XP, or buy more. I think Fable did that.