Tag: video games
Spaceflight Simulator Tutorial: into orbit
Please excuse the space junk, I kinda live out of my planet…
#274-Tax on XP

#274 reposted 22apr19
I’m not sure how the government can tax experience points (might be called XP or EXP where you’re from, depending on how many bytes the programmers could spare). If there is a way, you can be sure the CRA would do it. “Jeff” never actually makes an apperance. His part was cut due to lazy writing and incompetent artwork.
#271: Good Luck, Gumshoe!

#271 reposted 1apr19
For a long time, Where in the World is Carmen Sandiego was my favourite game. It was on our flashy new DOS machine, the IBM PS/1. Vindalf’s helmet is a much smaller target than the VILE gang usually goes after. In the old DOS game, they usually take Hudson’s Bay, or the entire fishing harvest of Iceland.
Apparently, “gumshoe” refers to the rubber soles that old time police had for their shoes, as the traditional leather would wear out too quickly from walking the beat. Somewhat like the term “flat-foot” for old-timey cops.
#254

#254 reposted 6nov18
I have no idea how I made those magic effects. I should draw more than once every 5 years.
#253

#253 reposted 28oct18
Someday I should actually play through one of those final fantasy games. I grew up on the losing side of the console wars. It’s hard to get really into the story of an rpg, you only get to play for a few hours per month at a friend’s house.

#249 reposted 26sep18
I should really learn to draw some day. When I was really into it, one of these would take about three hours, even being lazy with the copy-paste. Once I got a full time job, I just don’t have time any more.

#143 reposted 7nov17
I think of the games I’ve played, Diablo 2 was the worst at awarding better weapons. The problem was that they gave you too much gear for randomly killing monsters. There was no point every buying a new sword in town, when you’ll just get a better one in five minutes.
Collecting weapons in Skyrim can be useful until you learn the smithing skill.Then you’re mostly just gathering junk to trade in for raw materials. That’s how I play anyway, other people might have their own style.
Loot in D&D is always a difficult to award. All the weapons do about the same damage and you can’t just hand out a +15 sword. I’m currently DMing a campaign and trying to calibrate the fights is a nightmare. Just this week, we faced a platoon of raiders and walked all over them. Before that, a simple elemental could have trashed the party. Next week, who knows?

#142 Reposted 3nov17 (yeah, late, I know)
Someone needs to program a video game where being a maniac to the NPCs has a negative effect. Maybe the merchants should stop letting you in the store if your hero keeps going around stealing everything and murdering the stock-boys for their pants. If the hero massacres one city, the next should lock the gate. Obviously, all the bandits and dark wizards are ok to murder, they have it coming.
So many players would find themselves banned from town because they’re sociopaths towards fictional people. Maybe there would be a game branch to become the bad guy? If I could program past “Print: Hello World” I would start working on that.
